Hyperwurm is back! DEMO
🕹️ Demo Content (only ~5% of the full Content; no special Maps nor Bosses etc.)

✅ DEMO CONTENT:
🐍 Growth Challenge – First Stage only!
Keep your worm alive by constantly moving 🐾, collecting food, and avoiding the poisonous one.
📏 Special Rule for the first Stage: ! Survive until the CD (cooldown) runs out.
❌ NOT AVAILABLE in the DEMO:
🐍 Growth Challenge with Bosses
Some stages include boss duels where the fastest eater wins.
🧱 Maze Escape
Clear every piece of food in a labyrinth before space runs out.
⛽ Fuel Hunt
Collect scattered fuel cans while navigating enemy‑patrolled corridors.
🏍️ Corner Combat
Trap enemy worms without touching any corner segments.
🖱️ + ⌨️ or 🎮 INPUT:
4 Directions:
⬆️⬅️⬇️➡️ WASD or Arrow Keys
(Hold direction keys for Turbocharger 🛞)
or
🖱️ Left_Mouse_Button click & hold (target location)
or
🖱️ hold Right_Mouse_Button for Turbocharger 🛞
✅ ENTER = Confirm
🪫 ESC = Quit
🤖 F1 to F4 keys toggle AI Agents (Player takeover)
🧠 F5 trains a "NEAT neural network" (NOTE: High CPU usage!)
🙊 F8 to Cheat (skip stage; not rly useful in the DEMO thou...)
🚂 Available on Steam soon:
U can wishlist the full game on Steam here:
⭐ Wishlist “Hyperwurm is Back!” on Steam
😓 NOTE: ごめんなさい (Gomennasai)
🚮 HTML5 Browser Version runs worse (Mouse is glitchy; etc.) than the
🗑️ Electron Browser Variants; and these all run still way worse than the
native 🐧 Linux or 🪟 Windows versions.
... and... yeah... the "NEAT neural network" is still pretty dumb too xD
💗 Credits:
Hyperwurm is Back!
🛠️ Optolith Engine
(Built by ArChanum with assistance of 🤖 Copilot & 🧠 Grok – 2025 & 2026)
Development:
- ArChanum (Lead Developer)
Technology:
- SDL2, SDL_image, SDL_ttf, SDL_mixer (zlib license)
- GLEW (BSD 3-Clause License) // native Versions only
- LZ4 (BSD 2-Clause License)
- Emscripten (MIT)
- Electron (MIT)
Special Thanks:
Assets under the CC0 1.0 or CC BY 3.0 license:
MedicineStorm (Dungeon Crawl 32x32 tiles supplemental)
Game Developer Studio (Fruits)
SomebodyLarr (Bell)
Cougarmint (Slot Machine Resource Pack)
BizmasterStudios (RPG Crafting Material Icons)
nene (Boss Battle #2 & [Symphonic Metal], Boss Battle #5 [8-bit], Leap [8bit], Night of the Streets [Horror/Suspense])
Alexandr Zhelanov, Vitalezzz, Tausdei, nene [Heart of Machine]
jkfite01 (Funeral March (8-bit), Victory!)
syncopika (happy tune)
Best regards
ArChanum
| Updated | 16 hours ago |
| Published | 20 days ago |
| Status | In development |
| Platforms | HTML5, Windows, Linux |
| Author | ArChanum |
| Genre | Action |
| Tags | 2D, Casual, Indie, Pixel Art, Retro, Short, Singleplayer, Snake |
| Average session | A few minutes |
| Languages | English |
| Inputs | Keyboard, Mouse, Gamepad (any) |
| Accessibility | One button |
| Links | Steam |
| AI Disclosure | AI Assisted, Code |
Download
Install instructions
🛠️ Fix for AppImage not launching on Linux (FUSE error) 🔧
1️⃣
Open a terminal directly in the current folder (pwd)
e.g. KDE Plasma / Dolphin:
Right‑click → “Open Terminal Here”
...or press Ctrl + Alt + T, then "cd /path/to/Hw_Electron_DEMO.appimage"
2️⃣
Extract the AppImage (=Required Fix)
This bypasses the missing FUSE library and unpacks the game.
./Hw_Electron_DEMO.appImage --appimage-extract
3️⃣ + 😙 + 💖
Run the extracted game
The extracted version does not require FUSE and runs normally.
🛠️ For the native Linux Version, check "Troubleshooting.txt" 🔧
Use the "run.sh" (make it executable before doing so!)
Development log
- Trying to fix Linux ABI Hell...16 hours ago












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